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The author:(作者)一道烈火
published in(发表于) 2012/10/25 1:12:03
MOP rage war guide

Specialization introduction
Soldiers on the battlefield has exceptional maneuverability and can provide a variety of team gain. They have excellent monomer output and powerful melee AOE,At the same time soldier in chopped kill phase of the damage is second to none.Soldiers have died until just exhaustible energy system:Anger,Anger can be made by flat cut and some skills to provide can also through the hurt to obtain.
Berserker have chaos, fast cycle.He is very dependent on equipment and to crit and the dependence of the weapon is very high.Relative to weapons specialization speaking, berserker cycle more difficult to control and master.
Some terms
The normal stages: goal in life is between 100% and 20% of the combat phase;
Chopped kill stages: goal in life is between 20% and 0% of the combat phase;
The giant debuff: the giant hit provides a 6 second debuff, broken light target armor (only for their effective);
Enrage: the bloodthirsty, mortal strike, the giant hit crit or berserker rage provide 6 seconds 10% damage and increases the Buff;
Berserker rage: controllable anger, do not take a GCD 30 SEC cooldown;
Anger strike layer: the number of available anger strike, most 2 layer;
Meat grinder layer: meat grinder buff layer number, up to three layer;
BS: blood BenZhang;
Mobility:
Soldier a big advantage is their incomparable mobility,
Charge:Use the skills to close the distance with the enemy target,And stun target a short period of time.
Aid n:Close warrior and friendly target, or willingly distance,Cooperate with charge can let warrior fast moving a long distance.
Heroic Leap :Don't require a goal, to fast or emergency mobile is very effective.In death from heaven under the action of glyphs can provide good monomer/AOE DPS.
Team gain
Weak attack: your thunderclap target cause physical damage by 10% for 30 seconds.
Sunder armor: your sunder armor against reduces the target's armor by 4%, stacks up to 3 times. Add the glyphs giant hit can also provide this effect;
Endurance: your command roars for team to provide 10% bonus stamina;
Attack strength: your battle shout for team to provide 10% attack force into;
Physical easy injury: your giant strike down the enemy, make its are physical damage is increased by 4% for 30 seconds.
crowd control
Disarm: unloading the enemy's main hand and ranged weapons. Lasts 10 seconds. At the same time significantly reduced disarmed targets the damage;
Boxing: mainly interrupt skills;
Hamstring: target disabled, movement speed reduced by 50%;
Attack strength: your battle shout for team to provide 10% attack force into;
Broken bravery roars: target by fear and shy, and make radius and code within the scope of a maximum of five enemy fled in fear. For 8 seconds.
Taunt: if tactics need to spread boss attention, in most cases you have to take life as price;
Challenge willingly: AOE taunt, can throw willingly to want position;
Survival Skills
Personal survival
Sword in people in: make your chance to parry increased by 100%, and make you by damaged reduced 20%.
Shield wall: the damage reduced by 40%. Need during shield. Add the glyphs can reduce injury after 60% but CD increase.
Spell reflection: Will you spell damage by rebound to each other
Team survival
Rally roars: increased blood group 20%;
Demoralizing willingly: to all enemies in range of 30 yards by all damage reduced by 10%;
Group spell reflection:Bounce multiple target spell damage;
gesture
Battle stance: the main attack posture, so that ordinary attack get full anger. (3.5 x weapon speed)
Defensive stance: 25% of the reduced injury, make your attack caused a lot of hatred. Sword and shield wall or in people with the use effect is very good;
Berserker stance: can we get from attack half anger, but hurt when anger can be obtained. Each take 1% HP damage can let you gain 1 point of rage. When you are going to be massive damage per second by or by more than 2% HP hurt can switch to this posture, other cases in battle stance output;
Output and cycle
fundamental objective
Monitor your anger and reasonable use of your anger;
Maximum number of anger strike, try not to waste every anger strike;
Monitor your anger, make your berserker rage effect maximization;
Through on a giant hit save before a fury debuff strike to maximise the giant within the damage;
Through the as far as possible on a giant debuff inside and use chopped kill to maximise chopped kill damage;
Anger mechanism introduction
Skills anger value
Main hand automatic against [weapons attitude] 3.5 * weapon speed
Deputy automatic against [weapons attitude] (3.5 * weapon speed) / 2
Bloodthirst, provoke 10
Roars 20
Victory pursuit -10
BS winds blow -10
The deadly calm bravery/cleave -20
The strike, heroic/cleave, chopped killed, and whirlwind -30
Main CD skills/jewelry use
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专精简介
战士在战场上拥有无与伦比的机动性并且可以提供多种团队增益。他们有优秀的单体输出和强力的近战AOE,同时战士在斩杀阶段的伤害是无人可比的。战士拥有直到阵亡才会枯竭的能源系统:怒气,怒气可以由平砍和某些技能提供也可以通过受到伤害来获得。
狂暴战士拥有混乱,快节奏的循环。他非常依赖装备并且对暴击和武器的依赖性非常高。相对于武器专精来说,狂暴战士的循环更难以控制和掌握。
一些术语
正常阶段:目标生命在100%到20%之间的战斗阶段
斩杀阶段:目标生命在20%到0%之间的战斗阶段
巨人debuff:由巨人打击提供的6秒的debuff,破光目标的护甲(只对自己有效)
激怒:由嗜血,致死打击,巨人打击暴击或者狂暴之怒提供的6秒增加10%伤害的Buff
狂暴之怒:可控的激怒,不占GCD 30秒冷却
怒击层数:可用怒击的数量,最多2层
绞肉机层数:绞肉机buff的层数,最多3层
BS:血脉贲张
移动性:
战士一项很大的优势便是他们无与伦比的移动性
冲锋:用这个技能来拉近与敌对目标的距离,并且打昏目标一小段时间。在某些情况下也可以用来骗怒。怒牛冲击雕文可以让冲锋提供额外的15点怒气。迅猛突袭雕文可以让冲锋同时打晕3个目标
援护:拉近战士与友方目标,或者战旗的距离,配合冲锋可以让战士快速移动一段很长的距离,注意不要玩的太high而光荣牺牲(我的意思是尽量不要援护坦克)
英勇跳跃:不要求有目标,对于快速或者紧急移动非常有效。在死从天降雕文的作用下可以提供不俗的单体/AOE DPS
团队增益
虚弱打击:你的雷霆一击使目标造成的物理伤害降低10%,持续30秒。
破甲:你的破甲攻击降低目标护甲值4%,可叠加3次。加了雕文的巨人打击也可以提供这个效果
耐力:你的命令怒吼为团队提供10%耐力加成
攻击强度:你的战斗怒吼为团队提供10%攻强加成
物理易伤:你的巨人打击削弱敌人,使其受到的物理伤害提高4%,持续30秒。
控制技能
缴械:卸除敌人的主手和远程武器,持续10秒。同时显著降低被缴械目标造成的伤害
拳击:主要打断技能
断筋:使目标残废,移动速度降低50%
破胆怒吼:使目标因恐惧而畏缩,并使半径8码范围内最多5个敌人因恐惧而逃走。持续8秒。
嘲讽:如果战术需要可以分散boss的注意力,大多数情况下你要以生命为代价
挑战战旗:AOE嘲讽,可以把战旗投掷到想要的位置
生存技能
个人生存
剑在人在:使你的招架几率提高100%,并使你受到的伤害减少20%。
盾墙:受到的伤害减少40%。期间需要盾牌。加了雕文之后可以减伤60%但是CD增加
法术反射:这个可以有
团队生存
集结怒吼:增加团队血量20%
挫志战旗:使30码范围内所有敌人造成的所有伤害降低10%
群体法术反射:如果真的需要
姿态
战斗姿态:主要的攻击姿态,使普通攻击获得全额怒气。(3.5x武器速度)
防御姿态:25%的减伤,使你的攻击造成大量仇恨。与盾墙或者剑在人在配合使用效果非常好,只是别忘了之后切回来
狂暴姿态:只能从白字攻击中获得一半的怒气,但是受到伤害时可以获得怒气。每受到1%HP的伤害可以让你获得1点怒气。当你即将受到大量伤害或者每秒受到超过2%HP的伤害时可以切换到这个姿态,其他情况下用战斗姿态输出
泰坦还是一心
这个完全取决于你那种武器更好,当武器等级相同的时候一心稍占优势但是一心和泰坦之间差距很小
输出与循环
基本目标
1、监控你的怒气并合理的使用你的怒气
2、最大化怒击次数,尽量不浪费每一个怒击
3、监控你的激怒,使你的狂暴之怒作用最大化
4、通过在巨人打击之前存一个怒击来最大化巨人debuff内的伤害
5、通过尽量在巨人debuff内使用斩杀来最大化斩杀的伤害
怒气机制简介
技能 怒气值
主手自动攻击[武器姿态] 3.5*武器速度
副手自动攻击[武器姿态] (3.5*武器速度)/2
嗜血,激怒 10
怒吼 20
胜利追击 -10
BS狂风打击 -10
致命平静下的英勇/顺劈 -20
狂风打击,英勇/顺劈,斩杀,旋风斩 -30
)


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