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The author:(作者)一道烈火
published in(发表于) 2012/10/15 2:59:21
The Teachings of Xuen(武僧教程风行者的PVE指南)2

2. Character Setup
2.1 Talents
15 — Mobility
Celerity
Allows you to Roll and Chi Torpedo more often, increases their maximum number of charges by 1, and reduces their cooldown by 5 sec.
Tiger's Lust
1 Chi. 20 yd range. 30 sec cooldown. Instantly clears the target of all immobilizing and movement impairing effects, and increases their movement speed by 70% for 6 sec.
Momentum
Every time you Roll or Chi Torpedo, your movement speed is increased by 25% for 10 sec. Stacks up to 2 times.
Recommendations:
Leveling before you get a mount - Momentum
Leveling after you get a mount - Celerity
PVP - Tiger's Lust
Raid - Momentum seem to work better on most encounters
30 — Chi consumers that heal and do a little damage
Chi Wave
2 Chi. 40 yd range. 8 sec cooldown. You cause a wave of Chi energy to flow through friend and foe, dealing 307 damage or 384 healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
?Can be cast on yourself, a friendly target or a hostile target. Bounces will alternate between friendly and hostile targets, for a total of 4x damage and 4x healing.
Zen Sphere
2 Chi. 40 yd range. Forms a Zen Sphere above the target, healing the target for 126 and dealing 101 damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 360 damage and 450 healing to all targets within 10 yards.
?Has to be cast on the same target twice to trigger the detonation.
Chi Burst
2 Chi. 40 yd range. 1 sec cast. You summon a torrent of Chi energy and hurl it at the target, dealing 690 damage to all enemies, and 864 healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Recommendations:
Chi Wave seems to be the best option now for most situations. It heals for a similar amount as the Zen Sphere HoT, but the cooldown is only 8 seconds vs 16 seconds for ZS. It's also a smart heal which can be helpful in smaller groups. For 25mans, the aoe burst healing of ZS might be more appealing on some encounters.
45 — Chi Generation/Management
Power Strikes
Your Jab generates an additional Chi when used. This effect has a 20 sec cooldown. If you are already at maximum Chi, a Chi Sphere will be summoned near you. Lasts for 2 min.
Ascension
Increases the amount of maximum Chi by 1.
Chi Brew
1.5 min cooldown. No GCD. Instantly restores all of your Chi.
Recommendations:
While Ascension doesn't provide any extra Chi, it does make it a lot easier to use Fists of Fury / Touch of Death, as you can guarantee having 3 Chi ready at any time.
Power Strikes provides the most Chi over time, but if an encounter has short burst damage phases, or phases with increased damage taken on the boss, Chi Brew will win out.
60 — Control
Deadly Reach
Your Paralysis ability is now usable from 20 yards away.
Charging Ox Wave
60 sec cooldown. A mighty Ox effigy rushes forward 30 yards in front of you, stunning all enemies within its path for 3 sec.
Leg Sweep
45 sec cooldown. You knock down all enemies within 5 yards, effectively stunning them for 5 sec.
I much preferred Deadly Reach in this tier, as in my experience smart usage of Fists of Fury provides all the stuns you need. 20 yard instant incapacitate comes in very handy both for leveling and on some raid encounters like Lei Shi or Wind Lord Mel'jarak.
75 — Defense
Healing Elixirs
Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur more than once every 15 sec.
Dampen Harm
1.5 min cooldown. You dampen the damage from the most harmful attacks done to you. The next 3 attacks within 45 sec that deal damage equal to 10% or more of your total health are reduced in half.
Diffuse Magic
1.5 min cooldown. Reduces all spell damage taken by 90% and clears all magical effects on you, reversing them back to their original caster if within 40 yards if possible. Lasts for 6 sec.
Recommendations:
Healing Elixirs are very nice for leveling to reduce downtime.
For raid encounters, Diffuse Magic seems the most useful, while on the few encounters with heavy physical raid damage like Imperial Vizier Zor'lok, Dampen Harm should be used instead.
90 — The Good Stuff
Rushing Jade Wind
2 Chi. 30 sec cooldown. You summon a whirling tornado that travels X yards in front of you, dealing 5,036 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30% for 8 sec.
Invoke Xuen, the White Tiger
40 yd range. 3 min cooldown. Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 6 sec to 3 nearby enemies within 10 yards dealing 1,455 damage over 5 sec. Lasts for 45 sec.
Chi Torpedo
Torpedo a distance in front of you, dealing 1,642 damage to all enemies and 1,642 healing to all allies in your path. Chi Torpedo replaces Roll.
Recommendations:
Sustained AoE: RJW.
Burst single target/AeE: Xuen
Chi Torpedo seems more of a Mistweaver talent.
2.2 Glyphs
Major
Glyph of Afterlife
Increases the chance to summon a Healing Sphere when you kill an enemy while gaining experience or honor by 25%.
Glyph of Crackling Jade Lightning
Your Crackling Jade Lightning knocks the target back a further distance, and after being knocked back increases the damage the target takes from your Crackling Jade Lightning by 25% for 8 sec.
Glyph of Enduring Healing Sphere
Increases the duration of your Healing Spheres by 3 minutes.
Glyph of Fists of Fury
When channeling Fists of Fury, your parry chance is increased by 100%.
Glyph of Fortifying Brew
Your Fortifying Brew reduces damage taken by an additional 5%, but increases your health by 10% rather than 20%.
Glyph of Path of Blossoms
Increases the number of Fire Blossoms you create by 1.
Glyph of Retreat
When you Roll or Chi Torpedo, all threat is temporarily reduced for 10 sec.
Glyph of Sparring
While Sparring, you also have a 5% chance to deflect spells from attackers in front of you, stacking up to 3 times.
Glyph of Spinning Crane Kick
You move at full speed while channeling Spinning Crane Kick.
Glyph of Stoneskin
When you use Fortifying Brew, all bleed damage taken is reduced by 20% while active.
Glyph of Touch of Death
Your Touch of Death no longer has a Chi cost, but the cooldown is increased by 2 minutes.
Glyph of Touch of Karma
Your Touch of Karma now has a 20 yard range.
Glyph of Transcendence
Increases the range of your Transcendence: Transfer spell by 10 yards.
Glyph of Zen Meditation
You can now channel Zen Meditation while moving.
Minor
Glyph of Blackout Kick
Your Blackout Kick always deals 20% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect.
Glyph of Crackling Tiger Lightning
Your Crackling Jade Lightning visual is altered to the color of the White Tiger celestial.
Glyph of Fighting Pose
Your spirit now appears in a fighting pose when using Transcendence.
Glyph of Flying Serpent Kick
Your Flying Serpent Kick automatically ends when you fly into an enemy, triggering the area of effect damage and snare.
Glyph of Honor
You honorably bow after each successful Touch of Death.
Glyph of Jab
You always will attack with hands and fist with Jab, even with non-fist weapons equipped.
Glyph of Rising Tiger Kick
Your Rising Sun Kick's visual is altered to the color of the White Tiger.
Glyph of Spinning Fire Blossom
Your Spinning Fire Blossom requires an enemy target rather than traveling in front of you, but is no longer capable of rooting targets.
Glyph of Spirit Roll
You can cast Roll or Chi Torpedo while dead as a spirit.
Glyph of Water Roll
You can Roll or Chi Torpedo over water.
Glyph of Zen Flight
Teaches you the spell Zen Flight. Zen Flight requires a Flight Master's License in order to be cast.
Zen Flight
You fly through the air at a quick speed on a meditative cloud.
Recommended glyphs for raiding:
Major: Glyph of Spinning Crane Kick, Glyph of Touch of Karma, Glyph of Zen Meditation
Minor: Glyph of Blackout Kick
Leveling: Glyph of Afterlife, Glyph of Sparring, Glyph of Spinning Crane Kick. Don't glyph Glyph of Blackout Kick
2.3 Stats
Weapon DPS
While Monks don't use their weapons for most of their attacks, the weapon dps of their equipped weapons is used for the damage/healing calculations of every ability. Weapons equipped in the off-hand get a 50% dps penalty.
Attack Power
While this stat is rarely found anymore on gear, it's still used indirectly by primary stats such as Agility and Strength. Attack power increases your weapon dps, and some abilities also use attack power directly in their damage/healing calculations. Weapon DPS is increased by 1 for every 14 attack power (on your character sheet) you have. Keep in mind that any raw attack power on gear or buffs will be increased by 10% by the attack power raid buff (Battle Shout / Horn of Winter / Trueshot Aura).
Agility
Agility increases attack power and crit chance. Each point of agility (on your character sheet) increases attack power by 2, and at level 90, ~1260 agility (on your character sheet) is needed to increase critical strike chance by 1%. Due to 5% Leather Specialization, the 10% melee attack power raid buff (Battle Shout / Horn of Winter / Trueshot Aura), and the 5% primary stats raid buff (Legacy of the Emperor / Mark of the Wild / Blessing of Kings), the effective amount of AP gained from 1 point of raw agility on gear or buffs is 2.4255, and ~1142 raw agility is needed for 1% crit.
Expertise
Expertise decreases the chance your attacks will be dodged or parried. The way this works has changed in MoP: Previously, Dodge and Parry got reduced at the same time, doubling the value of expertise when attacking from the front. In MoP, expertise initially only reduces chance to dodge, and only after chance to dodge reaches zero will it begin to reduce chance to parry.
Base chance to get dodged/parried:
3% / 3% for equal level (90)
4.5% / 4.5% for +1 level (91)
6% / 6% for +2 levels (92)
7.5% / 7.5% for +3 levels and bosses (93)
At level 90, 340 expertise is needed to decrease your chance to be dodged or parried by 1%. NPCs cannot parry if attacked from behind. To reduce the chance to be dodged by a level 93 raid boss to 0%, 7.5% expertise is needed, which requires 2550 expertise.
If attacking from the front, an extra 7.5% expertise would be needed to negate a level 93 boss' chance to parry your attacks, which would require another 2550 expertise, for a total of 5100 expertise. This is not recommended for damage dealers as they can generally stand behind the target to avoid parries.
Hit
Hit increases the chance your attacks will hit. At level 90, 340 hit is needed to increase your Hit Chance by 1%. To increase the chance your special (yellow) attacks and non-dual-wield auto-attacks will hit a level 93 raid boss to 100%, 7.5% hit chance is needed, which requires 2550 hit rating. When Dual-Wielding, any hit beyond 2550 will still increase the chance your auto-attacks (white damage) will hit, due to the -25% dual wield hit penalty.
Haste
Haste increases attack speed and energy generation. At level 90, ~425 haste is needed to increase your haste by 1%.
Critical Strike
Crit Chance increases the chance for your attacks to be a critical strike, which deal 100% additional damage. At level 90, ~600 crit is needed to increase your chance to get a critical strike by 1%.
Mastery
Mastery: Combo Breaker grants an 11.2% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi. To increase this chance by 1%, 429 mastery is needed.
Stat priority
agility > hit/exp to the 7.5% caps > haste up to 6k > crit > haste over 6k > mastery = hit over 7.5%
- Gem for agility while getting all non-mastery socket bonuses
- If you can't get to 7.5% hit/exp by enchanting and reforging alone, replace some agility gems with hit/exp gems.
- Haste seems to be best secondary stat after capping hit/exp; never replace agi gems with haste tho.
- After 6k haste rating, crit seems to take over (5500 for trolls).
- Always reforge away mastery on every item
- Ideally you'll want to be at slightly over 2550 hit, and slightly below 2550 expertise. Reason is that any expertise beyond 2550 has 0 value unless you're attacking from the front, while hit over 2550 has still value as it counteracts the 25% dual wield penalty on auto attacks.
DW:
mhdps: 9.53
ohdps: 4.89
agi: 3.47
hit: 2.59
haste: 1.73
exp 1.65
crit: 1.52
str: 1.27
ap: 1.23
mastery: 0.94
hit>7.5%: 0.85
mop.wowhead comparison: http://mop.wowhead.com/items?filter=...1.23:0.94;gb=1
2.4 Consumables
Food
In MoP, Cooking is split up in 6 specializations, one for every primary stat (str/agi/int/spi/stam) and the 6th one for Brewing.
The specialization containing agility increasing recipes is Way of the Wok.
300 agility from Sea Mist Rice Noodles
275 agility from Valley Stir Fry / (Great) Pandaren Banquet / (Great) Banquet of the Wok
250 agility from Sauteed Carrots / (Great) Banquet of the Brew / (Great) Banquet of the Grill / (Great) Banquet of the Oven / (Great) Banquet of the Pot / (Great) Banquet of the Steamer
Note that stats gained from Banquets are increased by 25 if you have the corresponding achievements; for example Master of the Wok grants +25 agility (275) from Banquet of the Wok, and Master of the Ways grants +25 agility (300) from Pandaren Banquet.
Flask/Elixirs
In MoP, cauldrons are no longer available, but the amount of herbs required to create a flask or elixir has been greatly reduced as well: Flasks only require 4 herbs + a lotus, and elixirs only 2. Flasks grant primary stats, while elixirs grant secondary stats. Keep in mind that if you are using elixirs, you can only use 1 battle elixir and 1 guardian elixir at the same time (guardian elixirs increase armor or dodge).
1000 agility from Flask of Spring Blossoms
750 hit from Elixir of Perfection
750 haste from Elixir of the Rapids
750 mastery from Monk's Elixir
750 expertise from Elixir of Weaponry
750 critical strike from Mad Hozen Elixir
Potion
4000 agility for 25 seconds from Virmen's Bite
60,000 Health from Master Healing Potion
70% movement speed for 15 seconds from Darkwater Potion
2.5 Professions
Inscription - Secret Tiger Claw Inscription replacing Greater Tiger Claw Inscription
Blacksmithing - Socket Bracer / Socket Gloves
Enchanting - Enchant Ring - Greater Agility
Jewelcrafting - Delicate Serpent's Eye
Leatherworking - Fur Lining - Agility (Rank 3) replacing Enchant Bracer - Greater Agility
Engineering - Tinker: Synapse Springs (Mark II)
Tailoring - Swordguard Embroidery replacing Enchant Cloak - Accuracy
Alchemy
Herbalism - Lifeblood (Rank 9)
Skinning - Master of Anatomy (Rank 8)
Mining - Toughness (Rank 8)
2.6 Races
Only listing DPS-affecting racials
Troll - Berserking, Beast Slaying
Orc - Blood Fury, Command, Axe Specialization
Pandaren - Epicurean
Draenei - Heroic Presence
Forsaken - Touch of the Grave
Blood Elf - Arcane Torrent
Human - Sword Specialization, Mace Specialization
Gnome - Shortblade Specialization
Dwarf - Mace Specialization
Night Elf - none
Tauren - none
(
2.人物准备
2.1天赋
15--机动性
[动如脱兔]
你可更频繁地使用滚地翻及纳气吐华,使其可使用次数增加1次,冷却时间缩短5秒。
[虎威]
1点真气,30秒冷却,20码距离。
立即解除目标身上所有定身和移动限制效果,并使其移动速度提高70%,持续6秒。
[势如破竹]
你每次使用滚地翻或纳气吐华技能时,移动速度会提高25%,持续10秒。最多可叠加2次。
30--耗气的输出和治疗
[真气波]
2气,8秒冷却.40码距离.
你施放一股真气波浪拂过你的队友和敌人,造成123伤害或384治疗。在20码内的目标之间最多弹射7次。
[禅意珠]
2气,瞬发,40码距离.
在目标头上制作一个禅气光球,每2秒恢复目标126生命值,及对距离目标最近的一名敌人造成41伤害,持续16秒。武僧同一时间只可对召唤一个禅气光球。
禅气光球激活时再次使用技能则会引爆光球,对10码范围内所有目标造成450治疗或144伤害。
[气功爆裂]
2气,1秒施法,40码距离。
你向目标召唤一股真气能量漩涡,对沿途所有敌对目标和友方目标造成276伤害或864治疗。气功爆裂永远会治疗施法的武僧。
施放真气爆裂时,你可以继续闪躲或招架。
45--真气恢复
[力贯千钧]
你的贯日击将额外产生一点真气。该效果有20秒的冷却时间。
如果你的真气已经达到最大值,则会召唤一个真气之球到你身边。
[真气升腾]
真气的最大值提高1点。
[真气酒]
1.5分钟冷却,无GCD
立即为你恢复所有真气。
60--控制
[隔空劲]
你的分筋错骨技能的有效距离延伸至20码。
[蛮牛冲]
60秒冷却
召唤一头蛮牛向前冲锋30码,使沿途所有敌人昏迷3秒。
[扫堂腿]
45秒冷却。
你击倒5码范围内的所有敌人,有效地使其昏迷5秒。
75--防御
[金创药]
喝下酒或茶后,你将恢复最大生命值的10%。该效果每15秒只能触发一次。
[躯不坏]
1.5分钟冷却。
你抑制对你发动的最有害的攻击所造成的伤害。在接下来的45秒内,下3次会对你造成数值等于或大于你总生命值的10%的伤害的攻击,其伤害将被减半。
[散魔功]
1.5分钟冷却。
受到的所有法术伤害降低90%,并清除你身上的所有魔法效果,如可能则将其返还至40码范围内向你施加这些魔法效果的施法者。持续6秒。
90--大招
[碧玉疾风]
2气,30秒冷却。
召唤一道旋风刮向前方30码,对沿途敌人造成5036自然伤害,并使他们受到你的神鹤引项踢攻击时伤害提高30%。持续15秒。
[呼唤白虎雪怒]
3分钟冷却,40码距离。
向白虎天神祈愿、呼唤一头受玩家控制的白虎幻影。白虎幻影会协助玩家攻击主要目标,并每6秒对附近10码内的3名敌人施法白虎闪电,每5秒内造成1455伤害。持续45秒。
[真气突]
向前方飞穿一段距离,对所有敌人造成1642伤害,并对行进路线上的所有盟友进行1642治疗。
真气突会取代滚地翻。
2.2雕文
大雕文
[转生雕文]
你在杀死一个可以供荣誉或经验的目标后,提高25%几率获得一个治疗之球.
[碎玉闪电雕文]
你的碎玉闪电将目标击退更远的距离,并且目标被击退后受到你的碎玉闪电的伤害提高25%,持续8秒。
[持久疗伤珠雕文]
你的疗伤珠持续时间延长3分钟。
[壮胆酒雕文]
你的酒壮人胆现在使你承受的伤害额外降低5%,但生命提高10%,而不是20%。
[怒雷破雕文]
在引导怒雷破时,你的招架几率提高100%。
[繁花铺道雕文]
使你制造烈焰莲华的数量增加1个。
[后撤雕文]
当你使用滚地翻或真气突时,所有仇恨暂时降低,持续10秒。
[见招拆招雕文]
施放见招拆招时,你也有5%的几率使你前方的攻击者施放的法术偏斜,最多叠加3次。
[神鹤引项踢雕文]
在引导神鹤引项踢时,你的移动速度达到最大。
[石肤术雕文]
酒壮人胆持续时间内使所有流血伤害降低20%。
[轮回之触雕文]
你的轮回之触不再消耗真气,但冷却时间延长2分钟。
[业报之触雕文]
你的业报之触现在有20码范围。
[魂体双分雕文]
使用魂体双分时,你的灵魂现在以战斗姿态出现。
[禅悟冥想雕文]
你现在可以再引导禅修时移动。
小雕文
[翔龙在天雕文]
施展翔龙在天期间如果你碰到敌人,则自动终结施法落地,造成范围伤害及缓速效果。。
[旭日东升踢雕文]
你的旭日东升提视觉效果改变为白虎的颜色。
[灵魂翻地滚雕文]
使你在灵魂状态下可使用滚地翻。
[伏虎闪雷雕文]
你的碎玉闪电的视觉效果改为白虎天神的颜色。
[武道精神雕文]
每次成功施放轮回之触,你会向目标鞠躬致敬。
[贯日击雕文]
即使你装备非拳套武器,你也总是使用手和拳施放贯日击。
[战斗姿态雕文]
使用魂体双分时,你的灵魂现在以战斗姿态出现。
[水上翻雕文]
你现在可以在水面上使用滚地翻。
[禅意飞行雕文]
教你学会禅意飞行法术。要释放禅意飞行,需要飞行大师执照。你乘着一朵冥想之云在空中快捷飞行。
[旋火冲雕文]
你的旋火冲不再向你的正前方扩散,而是需要有一个敌人作为目标,但不再附带定身效果。
[幻灭踢雕文]
你的幻灭踢现在不论施展位置均可产生4秒内额外20%伤害的效果,但不再触发治疗效果。
2.3属性
敏捷
精准
命中
急速
暴击
精通
每单位属性提升:
主手dps: 9.53
副手dps: 4.89
敏捷: 3.47
命中: 2.59
急速: 1.73
精准: 1.65
暴击: 1.52
力量: 1.27
攻强: 1.23
精通: 0.94
命中>7.5%后: 0.85
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2.4消耗品
食物
在mop中,烹饪有6各分支,对应每个属性(理/敏/智/精/耐)以及第6分酿酒.
我们要选择提高敏捷的[爆炒之路].
300敏捷:[海雾米线]
合剂/药剂
在mop,大锅不再可用,但需要制作一个合剂/药剂的草药使用量已大大减少:合剂只需要瓶子以及4个草药+1个莲花,而药剂只需要瓶子以及2个草药。合剂提供主要属性,而药剂提供第二属性。请记住,如果您使用的是药剂,你只能使用1个战斗药剂和1个守护药剂在同一时间(守护药剂增加护甲或闪避)。
1000敏捷:[春华合剂]
750命中:[完美药剂]
750急速:[激流药剂]
750精通:[武僧药剂]
750精准:[神兵药剂]
750暴击:[疯狂猢狲药剂]
药水
4000敏捷持续25秒:[兔妖之啮]
60000生命值:[神秘生命药水]
70%移动速度持续15秒:[暗水药水]
2.5专业
锻造:320敏捷
珠宝:320敏捷
铭文:320敏捷
附魔:320敏捷
制皮:320敏捷
炼金:暂无
裁缝:暂无
工程学:提高1920最强属性,持续10秒,CD1分钟
采药:生命之血立刻治疗少量伤害,并且急速提高2880,持续20秒.2分钟冷却
剥皮:解剖大师暴击+480
采矿:坚韧耐力+480
2.6种族
请参考个人总结[ http://bbs.ngacn.cc/read.php?tid=5444685 ]
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