Go homepage(回首页)
Upload pictures (上传图片)
Write articles (发文字帖)

The author:(作者)一道烈火
published in(发表于) 2012/10/15 1:00:58
The Teachings of Xuen(武僧教程风行者的PVE指南)1

1. Introduction
Pandaren masters have chosen to share their ancient martial arts with young fighters in both the Alliance and Horde. Harnessing their inner strength and potent "chi" energy, Monks are extremely capable in every role: damage, defense, and healing.
Monks are masters of bare-handed combat, choosing to draw their weapons only for devastating finishing moves. Monk healers bring harmony and balance to every group, healing even the most grievous of injuries with ancient remedies and focused spiritual arts. And few can hope to out-last the unquenchable prowess of the Monk Brewmaster, whose empowering beverages and unpredictable combat style allow them to absorb incredible amounts of punishment.
This guide will focus on the damage dealing specialization, also known as Windwalker.
Monks are associated with the August Celestials in Pandaria; Xuen, the White Tiger, is the patron of the Windwalkers, Yu'lon, the Jade Serpent is associated with Mistweavers, and Niuzao, the Black Ox with Brewmasters. Consequently, many windwalker abilities have a tiger theme to them.
How to pronounce Xuen
In the Pinyin transliteration of Mandarin Chinese, the 'x' is used to represent a variation of the 'sh' sound like in 'sheep', but with the tongue positioned behind the lower teeth. The u is pronounced like the 'oo' in 'room', and 'en' is pronounced like the 'an' in 'fan'. source
1.1 Weapons
Monks can equip two-handed staves and polearms, and dual-wield one-handed maces, swords, axes and fist weapons. While nearly no monk abilities use weapons in their animations, the stats of your equipped weapons are still used in the damage/healing calculations. So make sure you have the best weapons you can get!
1.2 Resources
Chi
Chi is the primary resource of a windwalker monk, and is used by nearly all important damaging abilities. Abilities cost 1-3 chi, and monks can have up to 4 chi at any time (up to 5 with the Ascension talent).
Energy
To generate Chi, a second resource is used: Energy. This works the same way as energy does for rogues and feral druids; it generates at a rate of 10 per second, increased by haste. Energy is consumed by chi-generating abilities like Jab, Expel Harm and Spinning Crane Kick, as well as some other utility abilities like our interrupt (Spear Hand Strike).
1.3 Abilities
Melee
Jab
40 Energy. Melee range. You Jab the target, dealing X damage and generating 1 Chi.
?In Stance of the Fierce Tiger, generates 2 Chi.
?The only monk attack to use your equipped weapon in its animation
?Can be glyphed to not use the weapon (Glyph of Jab)
?Can be talented to generate 1 additional Chi every 20 seconds (Power Strikes)
?Will change depending on what weapon is equipped, altering the Monk's fighting style appearance. Damage and resource cost remain the same. (Fighting Style)
Blackout Kick
2 Chi. Melee range. Kick with a blast of Chi energy, dealing X Physical damage. If behind the target, you deal an additional 20% damage over 4 sec. If in front of the target, you are instantly healed for 20% of the damage done.
?Can be glyphed to never heal and always deal 20% additional damage over 4 sec, regardless of positioning (Glyph of Blackout Kick).
?The DoT works similar to deep wounds/ignite, rolling any remaining damage into the new dot if refreshed halfway.
Fists of Fury
3 Chi. 4 sec cast (Channeled). 25 sec cooldown. Pummel all targets in front of you with rapid hand strikes, stunning them and dealing X damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets.
?Total damage is the same regardless of the number of targets it hits.
?Moving while channeling this spell will cancel the channel.
?Affected targets are determined separately for every tick, so turning around during the cast can be useful if the targets you're trying to hit move around (think of it as a cone of cold that fires 5 times).
?Can be glyphed to increase parry chance by 100% when channeling (Glyph of Fists of Fury)
Rising Sun Kick
2 Chi. Melee range. 8 sec cooldown. You kick upwards, dealing X damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 10% damage from your abilities for 15 sec. Mortal Wounds: Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
?Can be glyphed to match the colors of the white tiger, changing the orange-yellow to light blue (Glyph of Rising Tiger Kick).
Tiger Palm
1 Chi. Melee range. Attack with the palm of your hand, dealing X damage. Also grants you Tiger Power, causing your attacks to ignore 10% of enemies' armor for 20 sec. Stacks up to 3 times.
Touch of Death
3 Chi. Melee range. 1.5 min cooldown. You exploit the enemy target's weakest point, instantly killing them. Only usable on non-player targets who have equal or less health than you.
?Can be glyphed to no longer have a Chi cost, but the cooldown is increased by 2 minutes (Glyph of Touch of Death).
?Can be glyphed to make you honorably bow after each successful Touch of Death (Glyph of Honor).
Ranged / AoE
Crackling Jade Lightning
0 Energy, plus 30 per sec. 40 yd range. Channels Jade lightning at the target, causing 1,182 Nature damage over 6 sec. When dealing damage, you have a 25% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
?Can be glyphed to knock the target back a further distance, and increase the damage the target takes from your CJL by 25% for 8 sec after being knocked back (Glyph of Crackling Jade Lightning).
?Can be glyphed to have it's visual altered to the color of the White Tiger celestial (Glyph of Crackling Tiger Lightning).
Path of Blossoms
30 Energy. You create a Fire Blossom at your feet every 1 sec for 3 sec. The blossom will last for 10 sec and deal 383 Fire damage to the first enemy that walks over it. Fire Blossoms cannot be created within 3 yards of an existing blossom.
?Can be glyphed to increase the number of Fire Blossoms you create by 1 (Glyph of Path of Blossoms).
Spinning Fire Blossom
1 Chi. 50 yd range. Deals 766 Fire damage to the first enemy target in front of you within 50 yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec.
?Can be glyphed to require an enemy target rather than traveling in front of you, but it will no longer be capable of rooting targets (Glyph of Spinning Fire Blossom).
Spinning Crane Kick
40 Energy. You spin while kicking in the air, dealing X damage to all nearby enemies every 1 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 3 sec. During Spinning Crane Kick, you can continue to dodge and parry.
?Can be glyphed to not reduce your movement speed by 30% (Glyph of Spinning Crane Kick).
Control
Disable
15 Energy. Melee range. You disable the target's movement, reducing their movement speed by 50%. The duration of Disable will be refreshed if the target remains within 10 yards of the Monk. Using Disable on a target already snared will cause them to be rooted for 8 sec instead.
Grapple Weapon
40 yd range. 60 sec cooldown. You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 10 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.
Paralysis
20 Energy. Melee range. 15 sec cooldown. You cause the target's muscles to contract, incapacitating them for 30 sec. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.
?Can be talented to have 20 yard range (Deadly Reach).
Provoke
40 yd range. 8 sec cooldown. No GCD. You mock the target, causing them to rush towards you with a 50% increased movement speed.
Spear Hand Strike
30 Energy. Melee range. 15 sec cooldown. No GCD. You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced out of all schools for 4 sec.
Utility
Detox
20 Energy. 40 yd range. 8 sec cooldown. Eliminates ailments from the friendly target, removing all harmful Poison and Disease effects.
?No cooldown if no debuffs were removed.
Energizing Brew
60 sec cooldown. No GCD. Regenerates 60 Energy over 6 sec. Can only be used while in combat.
?Can be talented to heal you for 10% once every 15 seconds (Healing Elixirs).
Expel Harm
40 Energy. 15 sec cooldown. Instantly heals yourself for X, and causes 50% of the amount healed to instantly be dealt to a nearby enemy as damage within 10 yards. Generates 1 Chi.
?Damage is based on effective healing; will not do any damage when used at 100% health.
?Generates 2 Chi in Stance of the Fierce Tiger.
?Can be glyphed for 10 yard additional range (Glyph of Expel Harm).
Flying Serpent Kick
25 sec cooldown. Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 1,826 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
?Increases your movement speed by 300% for up to 3 seconds.
?Can be glyphed to automatically end when you fly into an enemy, triggering the area of effect damage and snare (Glyph of Flying Serpent Kick).
Fortifying Brew
3 min cooldown. No GCD. Turns your skin to stone, increasing your health by 20%, and reducing damage taken by 20%. Lasts 20 sec.
?Can be used to increase the absorb amount of Touch of Karma, and the amount of your opponents health Touch of Death can be used at.
?Can be glyphed to reduce damage taken by an additional 5%, but increase your health by 10% rather than 20% (Glyph of Fortifying Brew).
?Can be talented to heal you for 10% once every 15 seconds (Healing Elixirs).
?Can be glyphed to reduce all bleed damage taken by 20% while active (Glyph of Stoneskin).
Healing Sphere
60 Energy. 40 yd range. You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for 9,986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
?Can be glyphed to increase the duration of your Healing Spheres by 3 minutes (Glyph of Enduring Healing Sphere).
Resuscitate
50 Energy. 40 yd range. 10 sec cast. Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
Roll
No GCD. 0.8 sec cooldown. Roll a short distance.
?Increases your movement speed by 250% for 1 second.
?Has 2 charges, and gains back a charge every 20 seconds (similar to DK runes).
?If you're moving, the roll will be in that direction. So roll while strafing = sideways roll, roll while backpedaling = backwards roll.
?Can be talented to have 3 charges and 15 sec regeneration time (Celerity).
?Can be talented to increase speed by 25% for 10 seconds after a roll. Stacks (Momentum).
?Can be talented to turn yourself into a Chi Torpedo while rolling, healing any friendly targets and damaging any enemy targets along the way (Chi Torpedo).
?Can be glyphed to temporarily reduce all threat for 10 sec (Glyph of Retreat).
?Can be glyphed to allow you to cast Roll or Chi Torpedo while dead as spirit (Glyph of Spirit Roll).
?Can be glyphed to allow you to Roll or Chi Torpedo over water (Glyph of Water Roll).
Tigereye Brew
No GCD. Increases damage done by 2% per stack of Tigereye Brew active, consuming your Tigereye Brew stacks. Lasts 15 sec.
?Can be talented to heal you for 10% once every 15 seconds (Healing Elixirs).
Touch of Karma
2 Chi. Melee range. 1.5 min cooldown. All damage you take is redirected to the enemy target over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec.
?Can be glyphed to have 20 yard range (Glyph of Touch of Karma).
?Will absorb 20% more damage if used with Fortifying Brew active
Transcendence
0.5 sec cast. 45 sec cooldown. You split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Transcendence: Transfer
15 Energy. 40 yd range. 0.5 sec cast. 25 sec cooldown. Your body and spirit swap locations.
?Can be glyphed to increase the range by 10 yards (Glyph of Transcendence).
?Can be glyphed to make your spirit appear in a fighting pose (Glyph of Fighting Pose).
Zen Meditation
8 sec cast (Channeled). 3 min cooldown. No GCD. Reduces all damage taken by 90% and redirects to you up to 5 harmful spells cast against party and raid members within 30 yards. Lasts 8 sec. Being the victim of a melee attack will break your meditation, cancelling the effect.
?Can be glyphed to allow you to channel Zen Meditation while moving (Glyph of Zen Meditation).
Zen Pilgrimage
10 sec cast. 30 min cooldown. Your spirit travels to the Peak of Serenity in Pandaria, leaving your body behind. Use Zen Pilgrimage again to return near to where you were.
Buffs
Legacy of the Emperor
50 Energy. 40 yd range. You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected.
Legacy of the White Tiger
50 Energy. 40 yd range. You honor the White Tiger's legacy, increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected.
Passive
Adaptation
When you are disarmed, your chance to dodge is increased by 25% for 5 sec.
Afterlife
When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere.
Healing Sphere
Forms a healing sphere. If you walk through it, you are healed for 15% of your total health. Lasts for 30 sec.
Chi Sphere
A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.
?Can be Glyphed to have a 25% increased chance to summon a Healing Sphere (Glyph of Afterlife).
Brewing: Tigereye Brew
For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges. Tigereye Brew can stack up to 10 times.
?Known bug: Free Tiger Palms gained from Combo Breaker do not grant Tigereye Brew charges (free Blackout Kicks do however)
Mastery: Combo Breaker
Grants a 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi.
Sparring
When you are attacked by a melee enemy in front of you, you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
?Can be glyphed to also grant a 5% chance to deflect spells from attackers in front of you, stacking up to 3 times (Glyph of Sparring).
Stance of the Fierce Tiger
Stance. Increases damage done by 20% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.
Swift Reflexes
Increases your chance to parry by 5%. Whenever you parry an attack, you reflexively strike back at the enemy for X damage. This effect has a 1 sec cooldown.
Tiger Strikes
You have a 10% chance to gain Tiger Strikes when you autoattack, increasing your attack speed by 50% and causing your next 4 autoattacks to cause an extra attack.
(
1.介绍
熊猫人武学大师将他们世代相传的远古武学秘密分享给了联盟与部落的 年轻勇士。驾驭内心的力量,运用“气”的能量,武僧能够充当战场上的任何角色:伤害、防御和治疗。
武僧是空手搏斗的大师,只会在施展强大的终结技时使用武器。武僧治疗者擅长协调世间万物,能使用先祖和灵魂的力量来治疗最严重的伤势。另外,没人能低估武僧酒仙的武艺,他们特制的佳酿加上难以预测的招式能够化解敌人来势汹汹的攻击。
本指南将专注于专注介绍怎样打出伤害,这也就是众所周知的"风行"。
1.1武器
武僧可以装备双手法杖,长柄武器,或者双持单手锤,剑,斧和拳套.虽然的动画中几乎没有任何武僧使用他们的武器,但是你的装备武器仍被适用于计算伤害/治疗。所以,确保你拿着你可以得到的最好的武器.
1.2资源
真气
真气是风行武僧重要的资源,并且被用于几乎所有的重要伤害技能.这些技能消耗1~3个真气,并且武僧可以在任何时候拥有4真气上限(在点出[真气升腾]后可得到5真气上限)
能量
用来获得真气的第二种资源:能量.它的工作原理类似于盗贼和猫德;每秒钟可以获得10点,并且随着急速的提高而提高.消耗能量用于获取真气的技能,例如贯日击,移花接木,神鹤因项踢,当然还有一些效用技能比如打断(切喉手).
1.3技能
近战
[贯日击]
40能量,近战范围,你打击目标,造成X点伤害并获得一气.
[幻灭踢]
2气,近战范围,踢出一道真气波,造成X点物理伤害.如果在目标背后,4秒内附加20%额外伤害.如果在目标面前,你可以恢复相当于伤害的20%的生命值.
[怒雷破]
3气,4秒引导.25秒CD.以?咐撞患把诙乃俣然尤セ髑胺剿心勘?,立即使他们昏迷并每秒造成X点伤害.持续4秒.伤害会在目标之间均分.
[旭日东升踢]
2气,近战范围,8秒冷却向上方踢击对目标造成X点伤害以及致命创伤效果.此外亦会使8码范围内所有敌人在受到你的技能攻击时的伤害提高10%,持续15秒.[致命创伤]:严重创伤目标,使其接受的治疗效果降低,持续10秒.
[猛虎掌]
1气,近战范围.用手掌攻击敌人,对目标造成X点伤害.同时赐你[猛虎之力],使你的攻击忽略目标10%的护甲,持续20秒,可叠加3次.
[轮回之触]
3气,近战范围.1.5分钟冷却.攻击敌方目标的死穴,立即将其杀死.只能对生命值不高于你生命上限的非PVP目标使用.
范围/AOE
[碎玉闪电]
30能量以及每秒30能量,需引导,40码距离.对目标引导碎玉闪电,6秒内造成X点自然伤害,造成伤害时有25%几率产生1点真气.
如敌人在你的碎玉闪电影响期间,在近战距离对你进行攻击的话,敌人会被击退一小段距离.此效果每8秒只能触发一次.
[繁花铺道]
30点能量.每秒在你脚下产生一朵烈焰莲华,持续3秒.烈焰莲花持续10秒,对第一个踏中的敌人造成火焰伤害.每朵烈焰莲华之间必须保持3码以上的距离.
[旋火冲]
1气,50码距离.对你面前50码范围内的第一个敌方目标造成火焰伤害.
如果裂玉芳华扩散至10码以上,则其造成的伤害将提高50%并使目标定身2秒.
[神鹤引项踢]
40点能量,需引导.在空中旋转并踢击,对8码范围内所有敌人每秒造成伤害.移动速度降低30%.如果击中最少3个目标则,产生1点真气.持续3秒.
神鹤引项踢持续期间,你仍可闪躲和招架攻击.
控制
[金刚震]
15点能量,近战范围.妨碍目标的移动,降低其移动速度50%.当目标逗留在武僧10码范围内时,金刚震的持续时间会被刷新.
对已受缓速影响的目标使出金刚震时,则变为缠绕目标8秒(PVP 3秒).
[探云鞭]
40码距离.60秒冷却.
挥出一条长鞭,夺取目标手上的武器和盾牌为自己所用,持续10秒。
如果偷取的主手武器品质比自己的好,则使造成的伤害、治疗提高5%,承受的伤害降低5%
[分筋错骨]
20点能量,近战范围,15秒冷却.使目标肌肉收缩并瘫痪30秒.如分筋错骨从敌人背后使用,持续时间则加倍.
同一时间只有一个目标会受分筋错骨影响.
任何伤害都会中断效果.
[嚎镇八方]
40码范围,8秒冷却,无GCD
你嘲讽目标,使其移动速度提高50%并冲向你.
[切喉手]
30点能量,近战范围,15秒冷却,无GCD
以刺拳攻击目标咽喉,打断其所施放的法术,并阻止其施放任何同系法术,持续5秒.
如果敌人施法时面对着你,则会造成其在所有法术中进入沉默状态,持续4秒.
效用技能
[化瘀术]
20点能量,40码距离,8秒冷却
为友方目标移除病痛,驱散所有有害中毒和疾病效果
[豪能酒]
60秒冷却,无GCD
在6秒内产生60点能量,只能在战斗中使用.
[移花接木]
40点能量,15秒冷却.
立即为你恢复生命值,并对附近10码范围内的一名敌人造成X点伤害,数值相当于该次治疗量的50%.获取1点真气。
[翔龙在天]
25秒冷却
加速腾跃到空中.在移动中再次使用翔龙在天使你降落至地面,对8码范围内的所有敌人造成伤害,并使其移动速度降低70%,持续4秒.
[疗伤珠]
60点能量,40码范围
你在目标位置用疗伤的迷雾制造一个治疗光球,持续2分钟,如果有盟友从中穿过,便会消耗光球,为其恢复点生命值。
武僧在同一时间内最多可使用3个治疗光球.
[轮回转世]
50点能量,10秒施法,40码距离
召还灵魂返回肉体,复活一个死亡的目标并恢复其35%生命及法力,无法在战斗中使用.
[滚地翻]
无GCD,0.8秒冷却,翻滚一小段距离
[虎眼酒]
无GCD
消耗虎眼酒效果,每层虎眼酒效果提高你造成的伤害2%,持续15秒
[业报之触]
2点真气,1.5分钟冷却,近战范围
你受到的所有伤害将转移给敌方目标,在6秒内持续造成伤害.伤害不会超过你的总生命值.效果持续10秒.
[魂体双分]
0.5秒施法时间,45秒冷却.使肉身和灵魂分离.把灵魂留在原地.
使用神魂双分:转移与灵魂对换位置.
[魂体双分:转移]
15能量,0.5秒施法时间,25秒冷却.40码距离.交换肉身与灵魂的位置.
[禅悟冥想]
8秒施法(需引导),3分钟冷却,无GCD
降低承受的伤害90%,并使对队友或团队队友施放的有害法术转移到自己身上,最多5次.持续8秒.
引导期间受到物理攻击的话会打断禅修,中断效果.
[禅宗朝圣]
10秒施法时间,30分钟冷却.你把肉身留在原地,魂游至潘达利亚大陆的晴日峰.
使用[禅宗朝圣:返回]回到原来位置.
buffs
[帝王传承]
50能量,40码距离
颂读末代皇帝的懿旨,使力量、敏捷,及智力提高5%.
如目标属于你的小队或团队,所有小队和团队成员都会受到效果影响.
[白虎传承]
50能量,40码距离
你尊奉白虎传承,暴击几率提高5%.
若目标在你的小队或团队中,则全体小队和团队成员都会获得此效果.
被动
[大象无形]
当你被缴械时,使你的闪躲几率提升25%,持续5秒。
[转生]
当你杀死可获得经验或荣誉的敌人时,你有50%几率召唤一个治疗光球。
当你使用幻灭踢杀死敌人时,有你50%几率召唤一个真气光球
[治疗光球]
制作一个治疗光球。如果你从中穿过,则恢复15%的总生命值。持续30秒。
[真气光球]
在逝去的敌人身上制作一个能量光球,从中穿过后会恢复1点真气。持续30秒。
[蒸馏:虎眼酒]
攻击和技能的使用每消耗4点真气,你会获得一层虎眼酒效果。使用虎眼酒消耗这些虎眼酒效果。
虎眼佳酿最多可叠加10次。
[精通:踏风连击]
发动贯日击时有一定几率使你下一个猛虎掌不消耗真气,或使你下一个幻灭踢不消耗真气。
[见招拆招]
当你在正面受到敌人的近战攻击,你能够见招拆招化解他们的攻击,使你的招架几率提高5%,持续10秒。这个效果有30秒冷却时间。
当你进行反击时,见招拆招的效果提高5%。最多叠加3层。
[猛虎式]
使你造成的伤害提高20%,并使贯日击和移花接木额外产生1点真气。
[迅捷反射]
每当你招架敌人攻击时,你会灵敏地立刻作出反击对目标造成X点伤害。此效果每秒最多只能触发1次。
[猛虎连击]
你的自动攻击有10%几率使你接下来的4次自动攻击造成一次额外攻击,并使攻击速度提高50%。
)


If you have any requirements, please contact webmaster。(如果有什么要求,请联系站长)





QQ:154298438
QQ:417480759