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published in(发表于) 2016/6/10 9:34:49
Tears: Warcraft characters, representing over time,

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Tears: Warcraft characters, representing over time-world of Warcraft movies, Warcraft, world of Warcraft-IT information

This article reprinted from micro-signal to the public: dreamcrowfilm

A bit tired these few days, Shanghai film festival has been busy, though not physically and mentally exhausted, but I drank a pot. Didn't want to toss, but eventually filed.

Or because of "Warcraft", not just a movie, but these two words, full of mixed emotions, I have to say, in those days ... ...

Here belong to the feelings of the moment

From the Warcraft to world of Warcraft, 80, after the boys had never touched the estimate did not even really one also played, nor do I hear "wow" these two words.

I shouldn't get this hilarious, because I'm at most half a world of Warcraft player. When his brother with not well into the Internet for the first time, the first computer game to play is Warcraft 2, later from the war2 to war3, and later of the Frozen Throne. While waiting for the Wow, but not with.

It is a bit strange, because on the one hand I knew in this regard particularly addictive set of Diablo 2, an inattentive played 10 years, to be honest, after wow not dare touch, on the other hand thrown was heavy. Then I finally started, due to personal preference reasons, I usually enjoy law hero, had wanted to choose a master, and young doesn't know, chose a "milkman" priest. Later found wrong road, a bit annoyed, simply do not play, but never picked up from then on.

But the war has been playing, especially maps, from 3C, chenghai, guard jiange, Warcraft III, later to DOTA. On many nights, countless online, there are numerous teams, people, of course, black. Experience of that precious time of the year, friends do really want to kill a few, think now and then to cobble together a bunch of friends is really difficult.

Tired physically and mentally, recalls, realizes is now under busy life of solitude.

This is the feeling, believe you and old drivers, your stories more than I, not to say much.

Therefore, when the eve of the release of Warcraft see heat when on the Internet, it is not surprising. "Wow" here, is beyond the scope of a film, and represents a collective memory, a consumer of mass culture, "ordinary" nature can be captured to the g-spot, I was no exception.

Parts of these are feelings, here is about the movie itself, in order to objectively, I try not to mix any emotional problems.

≫>>>>>>>>>>>>>>>>>>>>>>> feelings line <<<<<<<<<<<<<<<< <<<<<<<<<<

Game adaptations of the war

Game movie adaptation, has long been a topic of more pain. Games and movies for entertainment in the contemporary pop culture carriers, they have a different experience.

★ Film focused on the sense of story, character, and sensory effects.

★ Game in pursuit of interactive, role-playing, and virtual worlds, as well as operating experience.

★ The plot of the film tension, suspense, character texture, is not up to the game;

★ Game brings the virtual experience immersive sense of control, the film is unmatched.

A watch, a play, two completely different types of carriers, like to watch horror movies not playing a horror game, is the truth.

About this point, decided the movie adaptation of the game the hard way.

Director dengken·qiongsi on Warcraft. Set can be seen in the movie, this is a world of Warcraft player, but in this movie, he did, first of all, is a film director, followed by the a games player.

Dengken·qiongsi is all done, through the dimensional barrier between games and movies, making a general audience can understand, gamers can also be satisfied with the work, this is the root of the movie Monster.

In the film, the original Grand worldview is reduced to a battle between two races, can also say no, just a battle.

Simple but smooth story

Adaptation of the Warcraft 1, to tell the truth really had, at one time thought it was a prequel. Story is very simple, as simple as a sheet of lined paper can get, this is not a problem, many Hollywood movie story is simple, but the key lies in whether this simply to be alive.

Two ethnic fighting, many contradictory conflict, the evil Warlock and Mage of the fall, human heroes with the ORC Warchief, Orc blood maintained this comb can be said to sail on in the story, a two-hour time, assigned by role is very clear. Cause middle of fight training atmosphere, ending both wars, fighting each other in different regions, race against time, a gate to the fate of the different roles in series. Warcraft story system can be said to be a Hollywood movie set of standard processes, not fresh, but the story pace methodical.

Clipping, traces of some scenes clip is very heavy, might be dengken·qiongsi deleted 40 minutes, caused by the sense of jumping, looked forward to the Director's cut.

Characteristics of differentiated roles created

Role, individual roles seem relatively flat, true, but disseminated in all the year round under Hollywood system dengken·qiongsi, is not a problem. He knew the film after the story and the fight, there will not be too much space to depict character, simply abandoned the area. Differences on the shape of the role of different efforts.

Also say is that movie on a separate role shaping and featureless, but different role combinations Yes difference, heroic and handsome Lothar, MoE rookie Khadgar, unfathomable Medivh. Tribute to a bad man Durotan, Ogrim, heavy feeling heavy righteousness, and sturdy hand, as well as on both sides between the forces of the garona. Unilateral out these roles is very boring, but 22 crowd or team up with people through plot rendering, differences immediately displayed, would be solid role.

Character single makeup does not matter, but a few plane figures combined to stereo is successful, this is Hollywood Director has all along adopted a "lazy" manner, but this film is no exception.

The rest of the tasks, to the Visual effects.

Extraordinary Visual effects and blood shot

To say now where games than movies, not Visual, but Visual and sound effects and Visual tension brought about by the impact, maybe the game will also achieve this effect, but at least not now.

Motion-capture technology, two from ILM and WETA VFX team to join, brought a stunning scene effects for the film. Lifelike ORC soldiers, in particular, scenes of hand-to-hand combat with swords clash, massive strike, Medivh lightning sound barrier, and Lothar attempts to wear out the lightning wall texture, which was the biggest highlight of the movie scene.

Effect of film in production levels, absolute is the top level.

It is said that film lenses, and mirrors are strange and not so macro-like Lord of the rings scene descriptions. But it is the players part of the blood, the film's many scenes, all in accordance with war real-time strategy view third person perspective shooting and wow, how exciting?

From the opening of humans and Orcs confrontation over the shoulder shot, to the battle scenes were shot in the melee in the camp of parallel perspective, travel and cruising. And shows animal attack human villages overhead imagery of the cameras, this is the game perspective!

Such a lens other than the tribute game, also provides a benefit, longitudinal was strengthened after the switch is popular, bring impressive 3D effects for the film.

And even when you see the sheep, the fountain of life signs such as flashing effects master, back door, when on my player that more, high the whole video Hall.

Games and movies, balance of power

This is a Warcraft movie effects, as a film, although the film has many players rush the film's ambition is not, I believe that dengken·qiongsi did not expand to stay with the Lord of the rings films will compete, you don't have this illusion, this film than the latter. As a Director + players, dengken·qiongsi in this movie, what to do, is to find a balance in between games and movies.

To put it plainly, is to get through the general audience and the dual audience of gamers, a general audience can read, gamers can also get g-spot work. Simple stories, three-dimensional role differentiation, hot-blooded fighting, and Visual effects, there are a large number of games stems.

As a movie adapted from a game, can do this already is not easy.

However the story has not yet started. This fight just two races, Lothar was a young soldier, Khadgar was a rookie, Ogrim just soy sauce, El born, Illidan Stormrage, the Lich King not only has not yet appeared, Minotaurs, Blademaster, hills, the night waiting for the mining.

If there is a sequel, I will go see it.


流泪了:《魔兽》二字,代表一去不复返的年华 - 魔兽电影,魔兽争霸,魔兽世界 - IT资讯

本文转载自微信公众号:dreamcrowfilm

这几天有点累,一直在忙上海电影节的事儿,虽说算不上身心疲惫,但也够俺喝一壶了。本来不想折腾,但最终还是提起了笔。

还是由于“魔兽”,不仅仅是一部电影,而在于这两个字,饱含了多少五味杂陈,不得不说,想当年......

这里是属于情怀的瞬间

从《魔兽争霸》到《魔兽世界》,80、90后男孩子们没碰过的估计没几位,哪怕真的一部也没玩过,也绝对听说过“魔兽”这两个字。

其实小弟本不该凑这个热闹的,因为俺顶多算半个魔兽玩家。小时候被哥哥带着不学好,第一次进网吧,玩的第一款电脑游戏就是《魔兽争霸2》,后来从war2一直干到war3,还有后来的《冰封王座》。等wow出来的时候,反倒不跟了。

说来也有点奇怪,一方面由于俺深知自己在这方面特别容易上瘾,就一套《暗黑2》,俺就没心没肺的打了10年,说实话,wow出来后不太敢碰,另一方面也搭着那时候学业繁重一些。后来我终于还是上手,由于个人偏好的原因,我向来喜欢法系英雄,本来想选个法师,结果年轻什么也不懂,一上来选了个“奶人”的牧师。后来发现不对路,有点懊恼,索性不玩了,没想到从此以后再也没拾起来。

但war一直在玩,尤其是各种地图,从3C澄海,到守卫剑阁,再到魔兽真三,后来一直到DOTA。无数个夜晚,无数个联机,还有无数个组队、路人,当然还有开黑。当年那种珍贵的时光个中体会,真的还想在跟狐朋狗友们杀几局,想想如今再凑齐一帮哥们真的很难了。

疲惫的身心,回忆当年,体会的是如今忙碌生活下的孤寂。

这就是情怀,相信各位老司机,你们的故事肯定比我还要多,不再多言。

因此,当《魔兽》公映前夕看到网上的热度之时,一点也不奇怪。因为“魔兽”在这里,已经超出了一部电影的范畴,而代表着一种集体回忆,一种大众文化的消费,“过来人”自然能被捕捉到G点,小弟也不例外。

以上是情怀的部分,下面是关于关于电影本身,为了客观,俺尽量不夹杂任何个人情感问题。

>>>>>>>>>>>>>>>>>>>>>>>>情怀分割线<<<<<<<<<<<<<<<<<<<<<<<<<<

游戏改编之殇

游戏改编电影,一直以来是一个比较蛋疼的话题。游戏与电影同为当代流行文化中的娱乐载体,却拥有者不同的体验。

★电影注重的是代入感,故事情节,角色刻画,以及感官效果。

★游戏追求的是互动感,角色扮演,虚拟世界,以及操作体验。

★电影的情节张力,悬念设置,人物质感,是游戏达不到的;

★游戏所带来的实景体验以及身临其境的操控感,电影也是无法匹敌。

一个是看,一个玩,两种完全不同的载体,喜欢看恐怖电影的不一定玩的了恐怖游戏,就是这个道理。

大概这一点,也决定了游戏改编电影的艰难之路。

关于《魔兽》的导演邓肯·琼斯。从电影中的设定能看出,这位也是个魔兽玩家,但他在这部电影中所做的,首先是一名电影导演,其次才是一名游戏玩家。

邓肯·琼斯所有做的是,打通游戏与电影之间的次元隔阂,制作一部让普通观众看得懂,游戏玩家也能满意的作品,这就是电影《魔兽》根本的出发点。

在这部电影中,原作宏大的世界观被简化成了两个种族之间的战斗,也可以说没有展开,只是一次战役而已。

简单却流畅的故事

电影改编自《魔兽争霸1》,说实话真的没玩过,一度以为是前传。故事很简单,简单到一张横格纸就能搞定,这并不是问题,很多好莱坞电影故事也很简单,但关键在于能否把这个简单讲得生动起来。

两个种族的战斗,多方矛盾的冲突,邪恶术士与堕落的法师,人类英雄与兽族酋长,半兽人的血脉维系,本片在故事梳理上可以说顺风顺水,两个小时的时间,大小角色被交代的很清楚。故事起因,中段几场打斗调教着气氛,结尾双方大战,在不同地区各自为战,争分夺秒,一道大门将不同角色的命运串起来。《魔兽》的故事体系可以说是好莱坞电影的一套标准流程,不新鲜,但故事节奏有条不紊。

剪辑一般,一些场面剪辑的痕迹很重,可能是邓肯·琼斯删掉的那40分钟,所造成了跳跃感,期待导演剪辑版。

差异化造就角色特点

角色方面,单独角色显得比较扁平,确实如此,但对于常年浸染于好莱坞体系之下的邓肯·琼斯来说,也不是问题。他深知电影在故事和打斗之后,便没有太多空间刻画角色,索性放弃了这个区域。转而对不同角色差异化的塑造上下功夫。

也就说是,电影在单独角色的塑造上并无特色,而是追求不同角色组合在一起是的差异,英勇帅气的洛萨,呆萌菜鸟卡德加,深不可测的麦迪文。铁汉柔情的杜隆坦,重情重义的奥格瑞姆,还有孔武有力的黑手,以及在双方势力之间的迦罗娜。这些角色单拉出来其实很无趣,但两两扎堆,或多人组队,通过情节的渲染,差异性立刻显示出来,就会显得角色很立体。

人物单一脸谱化不要紧,但几个平面人物组合起来能够立体也就成功了,这是好莱坞编导一贯采用的“偷懒”方式,本片也不例外。

其余的任务,就交给了视觉效果。

超凡的视效和热血镜头

要说如今游戏不比电影的地方,不是视觉效果,而是视觉和音效所带来的视觉张力和冲击力,也许以后游戏也会达到这种效果,但起码现在还不行。

动作捕捉技术之下,来自工业光魔和维塔的两大视效团队的加盟,为电影带来了震撼的场面效果。逼真的兽族战士,尤其是打击感,肉搏与刀剑交锋的场面,那厚重的打击效果,麦迪文闪电障壁的音效,以及洛萨企图穿破闪电墙时的质感,这些都是电影场面最大的亮点。

电影在制作层面的效果,绝对堪称顶级。

有人说,电影的镜头乃至分镜都有些奇怪,不像指环王那样宏观场面的描述。然而这才是玩家们热血的部分,电影的很多场面,都是按照war的即时战略视角和wow的第三人称视角拍摄的,怎么不让人激动?

从开场人族与兽族对峙的过肩拍,到战斗场面是镜头的在混战阵营中的平行视角,和穿梭游弋。以及在展示兽族侵袭人类村庄时的俯拍镜头,这完全是游戏视角嘛!

这样的运镜除了致敬游戏之外,还带来一个好处,就是远近切换后的纵深感加强,为电影带来可观的3D效果。

乃至当看到变羊、生命之泉、回城门、法师闪烁等招牌效果之时,也搭着我那场玩家多一些,整个影厅都high了。

游戏与电影,平衡之力

这就是《魔兽》的观影效果,作为一部电影,本片虽然有着众多玩家热捧,本片的野心还是不大,相信邓肯·琼斯也没有膨胀到打算跟《指环王》等片一较高下,各位也不要有这个错觉,本片不如后者。而作为一名导演+玩家,邓肯·琼斯在这部电影里,所要做的,就是在游戏与电影之间找到一个平衡点。

说白了,就是打通普通观众和游戏玩家的双重受众,让普通观众看得懂,游戏玩家也能get到G点的作品。简单的故事,差异化的立体角色,热血的打斗和视觉效果,还有大量游戏梗。

作为一部根据游戏改编的电影,能做到这一点已经实属不易。

然而电影的故事还没有展开。这仅仅是两个种族的战斗,洛萨还是个年轻战士,卡德加还是个菜鸟,奥格瑞姆仅仅是打酱油,萨尔刚刚出生,不但伊利丹、巫妖王还没有出现,牛头人、剑圣,山丘,暗夜等还等待挖掘。

如果有续集,我一定会去看。






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