Go homepage(回首页)
Upload pictures (上传图片)
Write articles (发文字帖)

The author:(作者)
published in(发表于) 2016/7/19 10:36:20
If that year location mistake Microsoft did not, and today how will Kinect? ,

English

中文

If that year location mistake Microsoft did not, and today how will Kinect? -Kinect, Microsoft, Xbox One-IT news

Kinect was supposed to be the future of video games, computer operations, but bundled with Xbox One strategy fails, Microsoft no longer seem to pay attention to the motion-sensing technology, and even a range of Xbox Kinect fitness services are stopped. But apparently, Kinect have been underestimated.

Recently, from Netherlands Xbox One independent of the University Games, "Fru" was listed, in fact, the game development cycle for up to two years, in 2014 has been published. It costs $ 15 game, really shows the value of Kinect: users need to make a variety of actions in the game, through the shadow of the body formed for the characters in the game to create roads, sounds very interesting.

Kinect's greatness: people-oriented

Fru plays Kinect meaning: people. Obviously, most of the video game allows players to the couch or lying on the table and use the handle and keyboard, but in reality, this is not a real human way of life. Kinect makes your body move, this is very much in line with the human body, is good for health, but also the beginning of the game form. In retrospect, the handkerchief, hopscotch and other games when I was young, all let you move?

Fru is interesting not only makes you think will make your body move. Villains in the game can not cross the obstacles encountered, and your body is bridges, can be set up for him jumping platform or channel, eliminate obstacles to pass, that pleasure is obviously a pure play, upgrade cannot be achieved.

Failure of Kinect: Microsoft's positioning error

Kinect's failure is also not easy to understand, in history of Microsoft's products, there are many examples of incorrect positioning, marketing cause the product to fail. In fact, in the Xbox 360, Kinect popular, selling more than 18 million units, nearly one-third per cent of total game sales. However in the Xbox One, Microsoft first One position to "Terminal living room entertainment" rather than a game machine, to promote television services, health services and bundled Kinect sales, Kinect "back".

Meanwhile, due to the positioning deviation Xbox One games be sufficiently attractive to Microsoft and no real effort to game development, led on the Kinect hardware is more advanced, but the games are very scarce. Obviously, most users want to buy Xbox games, fitness classes rather than through it. If the Xbox One sale can have more fun games like the Fru, Kinect's situation may not be so bad as now.

Future development of key Microsoft

At present, there are about 3 million Xbox One users frequently use Kinect, this figure was about total sales of one-tenth Xbox One. Game resources, remain concentrated in dancing games, but many of them are cross-platform work, namely Sony PS4 or similar gaming experience through PS Camera.

Due to the Xbox One lagging hardware sales, Kinect has become a relatively niche product, Microsoft's attitude is clearly key to its development. If Microsoft increase the intensity of game development, supporting independent game developers as much as possible, bringing more games like the Fru and reputation of both works, may also be able to bring Kinect back.

In addition, virtual reality is an opportunity, Microsoft shows very detailed through Kinect hands, fingers tracing techniques , can be used in the virtual reality game, if we can, a new master is Scorpio will have a Xbox Kinect to play part of the virtual reality experience, is also a promising direction of development.


假如那年微软没有定位失误,今日Kinect又会如何? - Kinect,微软,Xbox One - IT资讯

Kinect曾被认为是电子游戏、计算机操作的未来,但随着捆绑Xbox One的策略的失败,微软似乎不再重视这项动作感应操作技术,甚至停止了Kinect健身等一系列Xbox服务。但显然,Kinect被低估了。

近日,来自荷兰大学的Xbox One独立游戏“Fru”终于上市,事实上这款游戏开发周期长达两年,在2014年便已发布。这款售价15美元的小游戏,真正显示了Kinect的价值:用户需要在游戏中做出各种动作,通过身体形成的阴影为游戏中的人物创造道路,听上去非常有趣。

Kinect的伟大之处:以人为本

Fru真正发挥了Kinect的意义:人。显然,大部分的电子游戏都是让玩家窝在沙发里或是趴在电脑桌上,使用手柄和键盘操作,但实际上,这并不是真正符合人类生活形态的方式。Kinect让你全身动起来,这是非常符合人类身体构造、对健康有益的方式,同时也是最初的游戏形态。回想一下,小时候的丢手绢、跳格子等游戏,是不是都是让你全身动起来?

Fru的有趣之处是不仅会让你思考,还会让你全身动起来。游戏中的小人会遇到各种无法跨越的障碍,而你的身体就是桥梁,可以为他搭建起跳跃的平台或是通道,消除障碍顺利过关,这种乐趣显然是单纯的打怪、升级无法实现的。

Kinect的失败:微软的错误定位

Kinect的失败其实也不难理解,在微软的产品史中,不乏错误定位、营销导致产品最终失败的例子。事实上,在Xbox 360时期,Kinect广受欢迎,销量超过1800万台,占游戏机总销量的近三分之一。然而在Xbox One时期,微软首先将One定位为“客厅娱乐终端”而非游戏机,大力推广电视服务、健身服务并捆绑Kinect销售,致使Kinect“背锅”。

同时,由于定位偏差,Xbox One游戏的吸引力不足,微软也没有真正投入精力到游戏开发中,导致Kinect虽然硬件上更先进,但游戏数量非常匮乏。显然,大部分购买Xbox的用户是希望玩游戏,而不是通过它上健身课。如果Xbox One发售时能够拥有更多类似Fru这样有趣的游戏,Kinect的境遇恐怕也不会如现在这般惨淡。

未来发展关键仍是微软的态度

目前,仍有约300万Xbox One用户仍在频繁使用Kinect,这个数字约为Xbox One总销量的十分之一。游戏资源方面,仍集中在跳舞等体感游戏,但其中很多是跨平台作品,即索尼PS4也可通过PS Camera实现类似的游戏体验。

由于Xbox One硬件销量滞后,Kinect也成为相对小众的产品,微软的态度显然成为其发展关键。如果微软加大游戏的开发力度,尽可能地支持独立游戏开发商,带来更多类似Fru这样游戏性和口碑双料的佳作,或许还能够让Kinect起死回生。

另外,虚拟现实也是一个机会,此前微软演示了通过Kinect实现非常细节化的手部、手指追踪技术,可以应用在虚拟现实游戏中,如果能够在发布新一代主机天蝎座时将Kinect打造成Xbox虚拟现实体验的一部分,也是一个充满前景的发展方向。






If you have any requirements, please contact webmaster。(如果有什么要求,请联系站长)





QQ:154298438
QQ:417480759