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published in(发表于) 2016/5/3 5:47:52
2015 China travel market scale of Japan and the United States ranked first,

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2015 China travel market scale of Japan and the United States ranked first-hand travel-IT information

IT information news on May 3, China increase spending year after year in the mobile gaming market, however, many tour companies are finding lucrative hand starts to get difficult.

According to market research company Nwezoo and TalkingData launch report, 2015 mobile game of spending more than the United States and Japan ranked the first, spending $ 7.1 billion (about 46 billion yuan). As Chinese smartphone market and distribution channel matures, some foreign game developers and smaller game studios in China has been out of the game, the market is controlled by big game companies.

2015 games in China over the last year grew by 57% and, according to the two companies are expected to continue to increase, by 2016, that number will be US $ 10 billion (about 64.7 billion yuan), 2019 to $ 13.9 billion (about 90 billion yuan). Most of these expenditures into the Apple and Google Enterprise, because the Android in China is developing rapidly,Google Play app store has failed to enter China.

Gamer from China app store downloads of hundreds of games, so you hand in earnings growth was taken by these applications store owner. By 2015 the fourth quarter, China a total of 31,800 "content provider", which includes developers and publishers. Grew 5.6% the data from the previous quarter in 2013 and 2014 for the first quarter and the fourth quarter, growth in content production and supplier for 24.7%, indicating that larger companies are acquiring many small businesses, which pushed up the cost of competition .

"As the mobile gaming market, starting in synthesis of several larger game companies, many resources were a monopoly . "The report points out," these companies invest a lot of money, and developed several games, and publicity. In this way, research and development and access to user's costs are increasing, and increasingly difficult for SMEs to survive. ”


2015年中国手游市场规模超日美位列第一 - 手游 - IT资讯

IT资讯讯 5月3日消息,中国在移动游戏市场方面支出连年剧增,然而许多手游企业发现赚钱开始变难了。

据市场调查公司Nwezoo和TalkingData一同推出的报告显示,2015年国的移动游戏的支出超过了美国和日本位列第一,支出达到了71亿美元(约460亿人民币)。随着中国本土的智能手机市场和发行渠道逐渐成熟,一些国外游戏开发商和小型中国游戏工作室已被淘汰出局,该市场被大型游戏公司掌控。

中国2015年的游戏支出较去年增长了57%,而且据两家公司预计将会持续增长,到2016年这一数字将为100亿美元(约647亿人民币),2019年为139亿美元(约900亿人民币)。这些支出大部分进入了苹果谷歌之外的企业,因为虽然安卓在中国发展迅猛,Google Play应用商店却未能进入中国。

中国的游戏玩家从数百个第方应用商店下载游戏,因此手游的收益增长被这些经营应用商店的店主拿走。截止到2015年第四季度,中国共有3.18万个“内容制作和提供商”,其中包括了开发者和出版商。该数据较上一季度增长了5.6%,而2013年第四季度到2014年第一季度,内容制作和供应商的增长为24.7%,这说明大公司正在收购许多小企业,这就推高了竞争的成本

“随着移动游戏市场开始整合成几家较大游戏公司,诸多资源都被垄断了。”该报告指出,“这些公司投入了很多资金,开发了多个游戏,并大力宣传。这样一来,研发和获得用户的成本被提高,中小企业越来越难以生存。”






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